![]() ![]() In the game's end credits, the two girls are seen from behind studying together, with books on hotel management and game design strewn around them. Holding hands, they fall naked through the clouds and are caught by a Whoopsie-Birdy who carries them away from Meriloft. The two declare that they've found something to believe in-each other. Courtney tells Dawn that she's always wanted to go to college to study hotel management, and Dawn tells Courtney that she wants to study graphic design and start a band. At first they came to Meriloft to investigate Harm'ny Lightbeard, but as he was out of commission, they were forced to find an alternate solution.Īfter Shay challenges Courtney and Dawn to a fencing duel in order to acquire the fabric of their robes, the two girls reveal to each other that they are in fact not blind, but just faking it for the other's sake. Now that the Dead Eye God has been revealed to be a simple human named Alex, the two are looking for a new cult to join. In Act 2, Shay meets Courtney and Dawn worshipping at the peach tree in Meriloft. When Vella exits the chamber with Alex, Courtney and Dawn both faint by Alex's sight. After she solves the riddle, they allow her to enter. It is called the Riddle of Yorn and turns out to be from a friend of theirs, Becky Yorn. ( Skip section)Ĭourtney and Dawn are guards that block the way into the Dead Eye God's chamber. She and Dawn give Vella a riddle to solve in order for her to pass. or will the original inhabitants catch you on your way out? What’s new?For returning fans of the We Were Here series, this time you can expect even more puzzles, longer play time, new mechanics, and discover more of the story behind the Antarctic expedition and Castle Rock itself.Spoiler warning: Plot and/or ending details follow. There’s two teeth in a jar, labeled Name: Volta, S. Can you discover the truth behind the grim fate of the fallen citadel and make it out alive. There’s also a drawing of a fireman, drawn by Shay at age 8. Escape We were not alone.ĭarkness has engulfed the once magnificent Castle Rock and its surroundings. Discover brand new environments and mysteries, together. Immerse yourself in an intriguing cooperative experience as you and your partner puzzle your way through a series of thrilling situations. ![]() All you start with is a pair of walkie-talkies – will you be able to work together on the same wavelength? Solve Two minds will have to think alike. You and your expedition partner must traverse the Antarctic wasteland and infiltrate an ominous medieval castle. Talk Your voice will have to lead the way. It requires both players to have a working PC-compatible microphone and an internet connection. Mysterious locales: explore the expedition base camp, frozen Antarctic valleys, and the sinister Castle Rock itself.Puzzle packed: work together to solve this captivating digital escape room.What goes up but never comes down Answer: Your age 5. Address History: 104 Fernglen Circle, Meridianville, AL 35759 2017 Lee High Drive Ne, Huntsville, AL 35811. What has to be broken before you can use it Answer: An egg 4. I have been trying to do that for years. Age: 80+ Hazel L Riddle Meridianville, AL. I just want to know how he got into the house without waking my wife. The desk sergeant replied, 'You would get your chance in court.' The man replied, 'No, no no. Walkie-talkie: you must communicate to progress – find out just how good you are at describing and explaining your surroundings A man went to the police station wishing to speak with the burglar who had broken into his house the night before.Spine-tingling story: uncover a dark history, and become closer acquainted with the malevolent being known only as ‘the Jester’.Observation, smart communication and teamwork will be the only way to escape from the sinister Castle Rock. What am I See answer What has 13 hearts, but no other organs See answer Turn me on my side and I am everything. Once you’re through the frozen Antarctic wastes, you'll find yourselves separated inside a medieval castle, facing puzzles, secrets, and dangers! You and your partner start out with nothing but your wits and a walkie-talkie each. You can see me in water, but I never get wet. ![]() If only you knew what you were getting into…įrom the research base camp you’ll need to figure out a way to get to the source of the distress flare. ![]() Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must work together to launch a rescue mission. It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. ![]()
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